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A last try at Allied Offensive

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mini0013xx | 4157 Undaunted Member

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Hey guys! This is my last attempt at Allied Offensive.

Version 1 wasn't historically accurate and didn't geographically make any sense at all, more inspired by Halo instead of anything Call of Duty (and a halo styled map doesn't work on CoD for various singleplayer reasons).

Version 2 was accidentally deleted, but on top of that also historically inaccurate and too big.

Version 3 wasn't very good and was scrapped within weeks of starting.

So, I present to you Version 4. It's based off of history, and then I added in my own characters and dramatized areas a bit for the levels.

It's been in progress since June, and I've been working at my own pace, most days not working on it at all, or just adding a brushmodel and calling it a day. (Mostly because I hate working on buildings, and LOVE patch work.)



This is the first area you start in. It's not done yet, I still need mostly clutter in this room, but it's an old fasioned diner in Russia. Because the first map I'm doing is the battle of Moscow (I'm bored of Guadalcanal), you'll be fighting along a bridgehead on the Volga river. This level is a defense level.



This area is the big area I've developed so far. It's a defense area too, right before you make your way to the bridge, and sets the stage for the rest of the battle and the campaign character wise.

You'll be defending this area for around 2 minutes. It's also along the banks of the channel which leads to the volga, so in the finished version you'll see the river bank on the other side!



The goal of this project at the moment is to create the map in full. So, to start off, making the geometry and the xmodel clutter, with all the dynamic models (for example in the diner, when you shoot every chair it moves. That's a dynamic model). Later on, when the map is completely finished, I'll start working on another map, or I'll start working on the AI and all that.

This is the progress on the map so far. As of now, the map has 1146 brushes, 84 curve patches, 308 terrain patches, 56 prefabs, 89 dynamic models, 1295 miscellaneous models (most of those miscellaneous models are grass, flowers, and sandbags) and 58 textures.



Thanks for reading. Goodbye. Smile



on Fri Aug 01, 2014 1:42 pm

mini0013xx | 4157 Undaunted Member

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Nothing? Come on man, that grassy field looks beautiful!



on Mon Aug 04, 2014 12:36 am

mini0013xx | 4157 Undaunted Member

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A new update, and I'm PROUD of it. Watch it. It looks beautiful.



on Sun Sep 14, 2014 8:58 pm

001 Contrite Mediation | 4238 The Floaty Green Dude

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I remember a time when grass fields were appreciated for their sexiness. A time when Trigger liked trees, and wasn't ashamed to make long pointless threads about it.



on Mon Sep 15, 2014 3:11 am

mini0013xx | 4157 Undaunted Member

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001 Contrite Mediation wrote:I remember a time when grass fields were appreciated for their sexiness. A time when Trigger liked trees, and wasn't ashamed to make long pointless threads about it.

Haha, yep. Good times.

Just to be aware to you guys of how hard it is to make stuff on here, the building with the really bright windows at the end of the video took me 3 hours to create.

I also forgot to post the other stuff:

4373 Brushes, 1251 Terrain patches, 248 Curve Patches, 30 dynamic models, 6 lights, 2415 misc_models, 136 misc_prefabs (all of which were made by me), and that's it. It's been hard, and my next update will be when I'm finished with the area surrounding the player in the forward area. (Probably doesn't make much sense).

Thanks for taking interest Contrite. Smile



on Mon Sep 15, 2014 3:23 am

mini0013xx | 4157 Undaunted Member

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I haven't had a lot of time to work on it, but here you guys go!! I'm almost done with the level, and then I just need to add some basic surrounding areas.



on Thu Oct 23, 2014 1:49 am

Mad Mike | 4057 Gwendolyn's Minion

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mini0013xx wrote:I haven't had a lot of time to work on it, but here you guys go!! I'm almost done with the level, and then I just need to add some basic surrounding areas.


Looks great, the more detailed areas look amazing (like the restaurant) and the not so detailed areas look not so amazing. But it's still a work in progress I assume and I can definitely see the potential. Are you planning on having any drivable or AI operated vehicles for the bridge section, or will you just be walking all the way over?



on Thu Oct 23, 2014 2:44 pm

mini0013xx | 4157 Undaunted Member

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Debating whether or not I should upload another update or wait until the map is finished. I've added a lot of details and stuff. Also, thinking about putting it on the -Redacted- forums.



on Thu Dec 11, 2014 1:56 am

Mad Mike | 4057 Gwendolyn's Minion

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mini0013xx wrote:Debating whether or not I should upload another update or wait until the map is finished. I've added a lot of details and stuff. Also, thinking about putting it on the -Redacted- forums.

I saw a video on skype a while back, were you had AIs placed, it was very short though so a longer video might be nice. And I don't see why you can't put it on project redacted, I'm sure a few people would be interested.

Btw, will I be able to play this if I want? The game is free to download, is it not?



on Thu Dec 11, 2014 10:56 am

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