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Ideas and suggestion thread.

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UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
Blackdragon216 wrote:
UltimateCovie97 wrote:Hopefully this game will end up like battlefield or planetside, were it is a shooter, but tactics must be used to win or be successful in combat.
Yep!

he blackdragon, are you with the covenant on this forum?

And we have already mentioned this but I would like to see a mix of combat in all terrains. Anything from complete countryside all the way to fighting in cities like new mombasa.



on Tue Feb 05, 2013 6:08 pm

Blackdragon216 | 5163 Member

Blackdragon216
UltimateCovie97 wrote:
Blackdragon216 wrote:
Yep!

he blackdragon, are you with the covenant on this forum?

And we have already mentioned this but I would like to see a mix of combat in all terrains. Anything from complete countryside all the way to fighting in cities like new mombasa.
Yep!I'll play as Covenant when the game ready.
About the terrains,I like some map in space like Halo 4,some in the jungle,some in the city like Halo 3 ODST Smile



on Wed Feb 06, 2013 2:29 am

UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
Blackdragon216 wrote:
UltimateCovie97 wrote:

he blackdragon, are you with the covenant on this forum?

And we have already mentioned this but I would like to see a mix of combat in all terrains. Anything from complete countryside all the way to fighting in cities like new mombasa.
Yep!I'll play as Covenant when the game ready.
About the terrains,I like some map in space like Halo 4,some in the jungle,some in the city like Halo 3 ODST Smile

I agree with you on the terrains, variation is always good.

As for you playing as covenant, you should join the fleet of retribution, we are always looking for more elites and the arbiter would be happy to see you join. Stop by the thread sometime.



on Wed Feb 06, 2013 4:47 pm

Blackdragon216 | 5163 Member

Blackdragon216
Yep!Sangheili and The Flood are my favorite creatures in Halo series Very Happy



on Thu Feb 07, 2013 7:02 am

sol856 | 4730 Member

sol856
i would like lots of funny Easter eggs things that when you are in a game it makes me stop and look around the maps and gives you hints to things that are add later in game.



on Fri Feb 08, 2013 2:58 pm

Mad Mike | 5203 Gwendolyn's Minion

Mad Mike
sol856 wrote:i would like lots of funny Easter eggs things that when you are in a game it makes me stop and look around the maps and gives you hints to things that are add later in game.

I can assure you there will be cheesecakes everywhere!


Ah the old cheesecake meme... long time since we mentioned it..



on Fri Feb 08, 2013 4:17 pm

Rex | 5277 Enshrined Member

Rex
When your player's health gets lower, your speed and visuals should decrease. This will make medics play a big part in the game.



on Wed Feb 20, 2013 1:46 pm

UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
SGT Rex wrote:When your player's health gets lower, your speed and visuals should decrease. This will make medics play a big part in the game.

I agree completely



on Wed Feb 20, 2013 10:45 pm

001 Contrite Mediation | 5384 The Floaty Green Dude

001 Contrite Mediation
SGT Rex wrote:When your player's health gets lower, your speed and visuals should decrease. This will make medics play a big part in the game.
I also agree. I hate it when newbs eat a mouthful of lead, then sneak around a corner and they're fine 5 seconds later.



on Wed Feb 20, 2013 11:33 pm

SilentGamer64 | 4951 Wort! Wort! Wort!

SilentGamer64
001 Contrite Mediation wrote:
SGT Rex wrote:When your player's health gets lower, your speed and visuals should decrease. This will make medics play a big part in the game.
I also agree. I hate it when newbs eat a mouthful of lead, then sneak around a corner and they're fine 5 seconds later.
How about dispensable health packs? (Battlefield medic kits anyone?)



on Wed Feb 20, 2013 11:45 pm

Pandora's Box | 5444 Grammatical Wizard

Pandora's Box
SilentGamer64 wrote:How about dispensable health packs? (Battlefield medic kits anyone?)

Meh, I don't really like the fact that a medic just says, "here" drops a box and runs away.
I feel that the medics should have to individually heal people. It could be a somewhat short time or they receive more points for healing a player.



on Wed Feb 20, 2013 11:49 pm

Knadan | 5196 Community Commissar

Knadan
PandorasBox12 wrote:
SilentGamer64 wrote:How about dispensable health packs? (Battlefield medic kits anyone?)

Meh, I don't really like the fact that a medic just says, "here" drops a box and runs away.
I feel that the medics should have to individually heal people. It could be a somewhat short time or they receive more points for healing a player.
Yeah, I'm kinda more on board with this way of doing it.



on Wed Feb 20, 2013 11:50 pm



The Commissar will see you now....

Blackdragon216 | 5163 Member

Blackdragon216
Did anyone just say " Medic "? Very Happy Very Happy



on Thu Feb 21, 2013 1:46 am

SilentGamer64 | 4951 Wort! Wort! Wort!

SilentGamer64
1st LT Knadan wrote:
PandorasBox12 wrote:

Meh, I don't really like the fact that a medic just says, "here" drops a box and runs away.
I feel that the medics should have to individually heal people. It could be a somewhat short time or they receive more points for healing a player.
Yeah, I'm kinda more on board with this way of doing it.
That sounds even better, I agree.

Edit: Loving that medic armor, blackdragon Smile



on Thu Feb 21, 2013 9:20 am

SlashedTortoise | 5335 Teh Maps? I Make!

SlashedTortoise
SilentGamer64 wrote:
1st LT Knadan wrote:
Yeah, I'm kinda more on board with this way of doing it.
That sounds even better, I agree.

Edit: Loving that medic armor, blackdragon Smile

Yeah you should have differant classes like BF so support specialises in rockets lasers etc, recon snipers, medic can heal and marksman just DMR's and BR's and scout is like SMG's etc etc etc, the way it makes em unique is like take support if he fires it, he gets less recoil or blowback then if a recon fired it, there specialised in those weapons but all can use them, recon class gets a heart beat sensor while scoped in where everyone else it's just the scope zoomed in, yay or nay?



on Thu Feb 21, 2013 1:24 pm

Knadan | 5196 Community Commissar

Knadan
SlashedTortoise wrote:
SilentGamer64 wrote:
That sounds even better, I agree.

Edit: Loving that medic armor, blackdragon Smile

Yeah you should have differant classes like BF so support specialises in rockets lasers etc, recon snipers, medic can heal and marksman just DMR's and BR's and scout is like SMG's etc etc etc, the way it makes em unique is like take support if he fires it, he gets less recoil or blowback then if a recon fired it, there specialised in those weapons but all can use them, recon class gets a heart beat sensor while scoped in where everyone else it's just the scope zoomed in, yay or nay?
I like what you're getting at with how you can spawn as one class, but if you pick up another kit and can still use it, but not as effectively. I think that would be pretty cool if done well, since if things get bad and need to pick up something else, although you might be slightly gimped with it, but it wouldn't be unplayable either.



on Thu Feb 21, 2013 4:27 pm



The Commissar will see you now....

001 Contrite Mediation | 5384 The Floaty Green Dude

001 Contrite Mediation
1st LT Knadan wrote:
SlashedTortoise wrote:

Yeah you should have differant classes like BF so support specialises in rockets lasers etc, recon snipers, medic can heal and marksman just DMR's and BR's and scout is like SMG's etc etc etc, the way it makes em unique is like take support if he fires it, he gets less recoil or blowback then if a recon fired it, there specialised in those weapons but all can use them, recon class gets a heart beat sensor while scoped in where everyone else it's just the scope zoomed in, yay or nay?
I like what you're getting at with how you can spawn as one class, but if you pick up another kit and can still use it, but not as effectively. I think that would be pretty cool if done well, since if things get bad and need to pick up something else, although you might be slightly gimped with it, but it wouldn't be unplayable either.
Like BF1943, but with specialization? I like the idea of specializing in one class, so if you're a medic you can't pick up a sniper rifle and be insanely good at it.



on Fri Feb 22, 2013 4:41 am

Unorthodox N4DE | 4366 Member

Unorthodox N4DE
IDEA: MA5K
...with flashlight.



on Sat Feb 23, 2013 3:32 am

UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
001 Contrite Mediation wrote:
1st LT Knadan wrote:
I like what you're getting at with how you can spawn as one class, but if you pick up another kit and can still use it, but not as effectively. I think that would be pretty cool if done well, since if things get bad and need to pick up something else, although you might be slightly gimped with it, but it wouldn't be unplayable either.
Like BF1943, but with specialization? I like the idea of specializing in one class, so if you're a medic you can't pick up a sniper rifle and be insanely good at it.

I am liking all of these kit ideas, from the lack of skill if you pick it up to the individual medic healing. I think the classes should be similar to BF3 or planetside. A medic, engineer, recon, light assault, and heavy assault



on Sat Feb 23, 2013 2:17 pm

Knadan | 5196 Community Commissar

Knadan
UltimateCovie97 wrote:
001 Contrite Mediation wrote:Like BF1943, but with specialization? I like the idea of specializing in one class, so if you're a medic you can't pick up a sniper rifle and be insanely good at it.

I am liking all of these kit ideas, from the lack of skill if you pick it up to the individual medic healing. I think the classes should be similar to BF3 or planetside. A medic, engineer, recon, light assault, and heavy assault
But split up the LMG and Anti-Armor stuff, those shouldn't be in the same kit.



on Sat Feb 23, 2013 2:22 pm



The Commissar will see you now....

SlashedTortoise | 5335 Teh Maps? I Make!

SlashedTortoise
UltimateCovie97 wrote:
001 Contrite Mediation wrote:Like BF1943, but with specialization? I like the idea of specializing in one class, so if you're a medic you can't pick up a sniper rifle and be insanely good at it.

I am liking all of these kit ideas, from the lack of skill if you pick it up to the individual medic healing. I think the classes should be similar to BF3 or planetside. A medic, engineer, recon, light assault, and heavy assault

yeah, so you can use all weapons but not as effectively as certain classes except reviving or healing people odviously, its medic only, but yeah

Recon: snipers
Engineer: SMG's
Medic: Heals and revives
Light Assault: Saw
Heavy assault: Rockets, Lasers etc
Marksman: DMR, BR, etc

but the only weapon that doesnt change is the AR and the Magnum cos there general weapons, i think it would add a range of skill and tactical gameplay to the game, it needs to be a differance enough to notice it but not too much so you cant use it



on Sat Feb 23, 2013 3:56 pm

UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
SlashedTortoise wrote:
UltimateCovie97 wrote:

I am liking all of these kit ideas, from the lack of skill if you pick it up to the individual medic healing. I think the classes should be similar to BF3 or planetside. A medic, engineer, recon, light assault, and heavy assault

yeah, so you can use all weapons but not as effectively as certain classes except reviving or healing people odviously, its medic only, but yeah

Recon: snipers
Engineer: SMG's
Medic: Heals and revives
Light Assault: Saw
Heavy assault: Rockets, Lasers etc
Marksman: DMR, BR, etc

but the only weapon that doesnt change is the AR and the Magnum cos there general weapons, i think it would add a range of skill and tactical gameplay to the game, it needs to be a differance enough to notice it but not too much so you cant use it

I was thinking that engineer could also heal vehicles. However, light assault should get the standard weapons and the br should be standard as well (it is the standard gun of the UNSC anyway) Heavy assault should have a heavy weapon along with possible an assault rifle or LMG



on Mon Feb 25, 2013 4:55 pm

UltimateCovie97 | 5149 Legendary Member

UltimateCovie97
And sorry for the double post but I would like their to be reloading while sprinting please.



on Mon Feb 25, 2013 4:55 pm

SilentGamer64 | 4951 Wort! Wort! Wort!

SilentGamer64
UltimateCovie97 wrote:And sorry for the double post but I would like their to be reloading while sprinting please.

Hmm, so sprinting will be a movement staple in the game eh? Well if that's the case, there should be infinite sprint like in battlefield. If the maps are going to be as large as I think they are, having limited sprint could get very annoying. Maybe heavy weapons like launchers could have slower running speeds, and walking with a ripped off turret obviously would force you to walk.

To balance, maybe zooming in after sprinting long distances could make your sights wobbly since you would be recovering from the run. The longer you run, the longer it takes for your aim to become steady from catching your breath.

I'm really just spewing ideas for this as they come to me, so just ignore me if its already been figured out.



on Mon Feb 25, 2013 8:20 pm

Knadan | 5196 Community Commissar

Knadan
SilentGamer64 wrote:
UltimateCovie97 wrote:And sorry for the double post but I would like their to be reloading while sprinting please.

Hmm, so sprinting will be a movement staple in the game eh? Well if that's the case, there should be infinite sprint like in battlefield. If the maps are going to be as large as I think they are, having limited sprint could get very annoying. Maybe heavy weapons like launchers could have slower running speeds, and walking with a ripped off turret obviously would force you to walk.

To balance, maybe zooming in after sprinting long distances could make your sights wobbly since you would be recovering from the run. The longer you run, the longer it takes for your aim to become steady from catching your breath.

I'm really just spewing ideas for this as they come to me, so just ignore me if its already been figured out.
Not a bad idea actually, but it could be tricky to implement.



on Mon Feb 25, 2013 8:23 pm



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