mini0013xx | 9041 Undaunted Member
Hey guys! This is my last attempt at Allied Offensive.
Version 1 wasn't historically accurate and didn't geographically make any sense at all, more inspired by Halo instead of anything Call of Duty (and a halo styled map doesn't work on CoD for various singleplayer reasons).
Version 2 was accidentally deleted, but on top of that also historically inaccurate and too big.
Version 3 wasn't very good and was scrapped within weeks of starting.
So, I present to you Version 4. It's based off of history, and then I added in my own characters and dramatized areas a bit for the levels.
It's been in progress since June, and I've been working at my own pace, most days not working on it at all, or just adding a brushmodel and calling it a day. (Mostly because I hate working on buildings, and LOVE patch work.)
This is the first area you start in. It's not done yet, I still need mostly clutter in this room, but it's an old fasioned diner in Russia. Because the first map I'm doing is the battle of Moscow (I'm bored of Guadalcanal), you'll be fighting along a bridgehead on the Volga river. This level is a defense level.
This area is the big area I've developed so far. It's a defense area too, right before you make your way to the bridge, and sets the stage for the rest of the battle and the campaign character wise.
You'll be defending this area for around 2 minutes. It's also along the banks of the channel which leads to the volga, so in the finished version you'll see the river bank on the other side!
The goal of this project at the moment is to create the map in full. So, to start off, making the geometry and the xmodel clutter, with all the dynamic models (for example in the diner, when you shoot every chair it moves. That's a dynamic model). Later on, when the map is completely finished, I'll start working on another map, or I'll start working on the AI and all that.
This is the progress on the map so far. As of now, the map has 1146 brushes, 84 curve patches, 308 terrain patches, 56 prefabs, 89 dynamic models, 1295 miscellaneous models (most of those miscellaneous models are grass, flowers, and sandbags) and 58 textures.
Thanks for reading. Goodbye.
Version 1 wasn't historically accurate and didn't geographically make any sense at all, more inspired by Halo instead of anything Call of Duty (and a halo styled map doesn't work on CoD for various singleplayer reasons).
Version 2 was accidentally deleted, but on top of that also historically inaccurate and too big.
Version 3 wasn't very good and was scrapped within weeks of starting.
So, I present to you Version 4. It's based off of history, and then I added in my own characters and dramatized areas a bit for the levels.
It's been in progress since June, and I've been working at my own pace, most days not working on it at all, or just adding a brushmodel and calling it a day. (Mostly because I hate working on buildings, and LOVE patch work.)
This is the first area you start in. It's not done yet, I still need mostly clutter in this room, but it's an old fasioned diner in Russia. Because the first map I'm doing is the battle of Moscow (I'm bored of Guadalcanal), you'll be fighting along a bridgehead on the Volga river. This level is a defense level.
This area is the big area I've developed so far. It's a defense area too, right before you make your way to the bridge, and sets the stage for the rest of the battle and the campaign character wise.
You'll be defending this area for around 2 minutes. It's also along the banks of the channel which leads to the volga, so in the finished version you'll see the river bank on the other side!
The goal of this project at the moment is to create the map in full. So, to start off, making the geometry and the xmodel clutter, with all the dynamic models (for example in the diner, when you shoot every chair it moves. That's a dynamic model). Later on, when the map is completely finished, I'll start working on another map, or I'll start working on the AI and all that.
This is the progress on the map so far. As of now, the map has 1146 brushes, 84 curve patches, 308 terrain patches, 56 prefabs, 89 dynamic models, 1295 miscellaneous models (most of those miscellaneous models are grass, flowers, and sandbags) and 58 textures.
Thanks for reading. Goodbye.
Fri Aug 01, 2014 1:42 pm