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Rise Up - 08/14/2012

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Noble

Noble
Thus I Refute Thee

For almost 2 months now we have been off the radar making as much progress as possible, and our hard work is beginning to pay off. Unfortunately we cannot show off everything, some of it is incomplete and there are too many assets to show, so lets get to it.


About the Trailer

It's hard to believe that we haven't talked to the community about anything shown in our recent trailer, it was made by our pure blood, sweat, and tears and although not perfect it had dedicated time put into it. The weapons/vehicles shown in the trailer are confirmed to be usable. And yes, that includes the drop pod. The Light Machine Gun or LMG that was shown was created before 343i released footage of the SAW and was planned on being an addon to the original cannon, however, we may decide to use it as an older version of the SAW M739 Light Machine Gun.

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Et tu, Brute?

We have not completely forgot about our fuzzy little friends, there are many assets for the Brutes but for now we're only cracking the lid for one, and you've never seen this weapon before.

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And let's not forget the Covy.

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Cartographer

By far the largest and most awe inspiring production that has been made for Galaxy of Combat would be the level environments. Mike Beaud and Horacio Flores, some of the team's newer members, have worked diligently to create some amazing play spaces, buildings, etc. Behold their creations.

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Site Changes

Along with various error and bugs to fix throughout the site we plan on getting the Galaxy of Combat page back up and running. Rank prefixes have finally become fully automated and are based on a user's activity here on the site.


We hope you all enjoy this update, we have much left to show and it will be held off for another day. BVG Studios' Year One event is coming soon so make sure you're prepared for it, it'll be a week to remember.
Until our next update, stay frosty.


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Last edited by Noble on Fri Oct 05, 2012 7:03 am; edited 2 times in total

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CWO4anthony321123

Post Wed Aug 15, 2012 6:22 pm  CWO4anthony321123

O _ O, *sniff* It,s beutifale. love the early designs of that brute weapons. Can you tell us what kind of gun it is?

Legal

Post Wed Aug 15, 2012 7:06 pm  Legal

CWO4anthony321123 wrote:O _ O, *sniff* It,s beutifale. love the early designs of that brute weapons. Can you tell us what kind of gun it is?
It has a scope and a fairly long barrel. In my opinion it looks like a sniper, brute shot hybrid.

avatar

Post Wed Aug 15, 2012 9:53 pm  stryking

is it bad i forgot we were releasing an update....

SilentGamer64

Post Wed Aug 15, 2012 11:23 pm  SilentGamer64

Legal wrote:
CWO4anthony321123 wrote:O _ O, *sniff* It,s beutifale. love the early designs of that brute weapons. Can you tell us what kind of gun it is?
It has a scope and a fairly long barrel. In my opinion it looks like a sniper, brute shot hybrid.

Hmmm...to me it looks like an elongated spiker with a scope, you can kinda tell which parts of the spiker were stretched or added.

CWO4anthony321123

Post Thu Aug 16, 2012 1:16 am  CWO4anthony321123

SilentGamer64 wrote:
Legal wrote:
CWO4anthony321123 wrote:O _ O, *sniff* It,s beutifale. love the early designs of that brute weapons. Can you tell us what kind of gun it is?
It has a scope and a fairly long barrel. In my opinion it looks like a sniper, brute shot hybrid.

Hmmm...to me it looks like an elongated spiker with a scope, you can kinda tell which parts of the spiker were stretched or added.
So? The brutes might have based it off the spiker. I mean have you seen the arsenal the United States uses? They're almost all based off the m16. Just sayin. Smile

Jony

Post Thu Aug 16, 2012 2:22 am  Jony

stryking wrote:is it bad i forgot we were releasing an update....

It's good ;D

camycamera

Post Thu Aug 16, 2012 3:06 am  camycamera

great update, great to see progress! Very Happy

avatar

Post Thu Aug 16, 2012 3:21 am  stryking

Legal

Post Thu Aug 16, 2012 6:34 am  Legal

I love you. Are these in the game!?

Sergeant Novan

Post Thu Aug 16, 2012 10:16 am  Sergeant Novan

That custom gun looks boss. Keep on going devs!

SilentGamer64

Post Thu Aug 16, 2012 12:35 pm  SilentGamer64

So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?

Legal

Post Thu Aug 16, 2012 1:21 pm  Legal

SilentGamer64 wrote:So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?
I think we may be able to drop from space, or maybe start a game in a drop pod and just drop down to the planet and thats it.

Mad Mike

Post Thu Aug 16, 2012 5:17 pm  Mad Mike

I think it's pretty obvious that the brute weapon is a needle rifle but for brutes. It probably works simular to the needle rifle but with orange needles and non-explosive.

Pandora's Box

Post Thu Aug 16, 2012 5:23 pm  Pandora's Box

Mad Mike wrote:I think it's pretty obvious that the brute weapon is a needle rifle but for brutes. It probably works simular to the needle rifle but with orange needles and non-explosive.

If it's based off of the suggestion I made in the original forums it'll do extra damage to nonshielded combatants but less to shielded players. But I'm only speculating that they used my idea.

Legal

Post Thu Aug 16, 2012 5:34 pm  Legal

Mad Mike wrote:I think it's pretty obvious that the brute weapon is a needle rifle but for brutes. It probably works simular to the needle rifle but with orange needles and non-explosive.
I dont think it would act like the needler

Mad Mike

Post Thu Aug 16, 2012 5:47 pm  Mad Mike

Legal wrote:
Mad Mike wrote:I think it's pretty obvious that the brute weapon is a needle rifle but for brutes. It probably works simular to the needle rifle but with orange needles and non-explosive.
I dont think it would act like the needler

I didn't say needler, I said needle rifle! I think you read it wrong Smile

Legal

Post Thu Aug 16, 2012 5:54 pm  Legal

Mad Mike wrote:
Legal wrote:
Mad Mike wrote:I think it's pretty obvious that the brute weapon is a needle rifle but for brutes. It probably works simular to the needle rifle but with orange needles and non-explosive.
I dont think it would act like the needler

I didn't say needler, I said needle rifle! I think you read it wrong Smile
Ooooh! Yeah now I kinda agree with you there!

Chick3nteeth

Post Thu Aug 16, 2012 8:21 pm  Chick3nteeth

im more excited now for this!!!

UltimateCovie97

Post Thu Aug 16, 2012 8:45 pm  UltimateCovie97

I cannot wait until this game comes out! Its going to be amazing!

SilentGamer64

Post Thu Aug 16, 2012 9:13 pm  SilentGamer64

Legal wrote:
SilentGamer64 wrote:So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?
I think we may be able to drop from space, or maybe start a game in a drop pod and just drop down to the planet and thats it.

Unless the game starts in a space battle, and after awhile you get to use drop pods to drop down to the planet/halo ring and start a land battle

001 Contrite Mediation

Post Fri Aug 17, 2012 1:51 am  001 Contrite Mediation

I <3 GoC!! I can't wait until it comes out. But I guess I'll have to Sad

Legal

Post Fri Aug 17, 2012 4:51 am  Legal

SilentGamer64 wrote:
Legal wrote:
SilentGamer64 wrote:So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?
I think we may be able to drop from space, or maybe start a game in a drop pod and just drop down to the planet and thats it.

Unless the game starts in a space battle, and after awhile you get to use drop pods to drop down to the planet/halo ring and start a land battle
Yeah that would be awesome too!

alistair3149

Post Fri Aug 17, 2012 6:07 am  alistair3149

Well...To be honest, people have been talking about the bvg placeholders in the trailer

001 Contrite Mediation

Post Fri Aug 17, 2012 1:17 pm  001 Contrite Mediation

SilentGamer64 wrote:
Legal wrote:
SilentGamer64 wrote:So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?
I think we may be able to drop from space, or maybe start a game in a drop pod and just drop down to the planet and thats it.

Unless the game starts in a space battle, and after awhile you get to use drop pods to drop down to the planet/halo ring and start a land battle
I can't remember where it was mentioned (maybe the combatcasts?) but I'm pretty sure BVG said they wouldn't have any Halos in the game. I wish they would though Sad

Legal

Post Fri Aug 17, 2012 1:33 pm  Legal

001 Contrite Mediation wrote:
SilentGamer64 wrote:
Legal wrote:
SilentGamer64 wrote:So when Noble said that drop pods were confirmed to be useable, did he mean that they will be controllable by the player, or scripted?
I think we may be able to drop from space, or maybe start a game in a drop pod and just drop down to the planet and thats it.

Unless the game starts in a space battle, and after awhile you get to use drop pods to drop down to the planet/halo ring and start a land battle
I can't remember where it was mentioned (maybe the combatcasts?) but I'm pretty sure BVG said they wouldn't have any Halos in the game. I wish they would though Sad
That gives us a clue about when the game is set.

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