Jony | 9653 Admin My Ass
Sun Aug 12, 2012 8:58 am
Sun Aug 12, 2012 8:58 am
Jony wrote:That is Elite Ultra, and i'm pretty sure every elite could dual wield swords, but Prophets do not allow it. This happened in Halo Wars.
Sun Aug 12, 2012 9:03 am
We should be able to dual wield in GoC. Including swords.Mad Mike wrote:Jony wrote:That is Elite Ultra, and i'm pretty sure every elite could dual wield swords, but Prophets do not allow it. This happened in Halo Wars.
How can being twice the badass be a bad thing? Those prophets really are mad...
Sun Aug 12, 2012 9:04 am
Remember Halo 2? Dual-wielding needlers was so over-powered. And awesomeLegal wrote:We should be able to dual wield in GoC. Including swords.Mad Mike wrote:Jony wrote:That is Elite Ultra, and i'm pretty sure every elite could dual wield swords, but Prophets do not allow it. This happened in Halo Wars.
How can being twice the badass be a bad thing? Those prophets really are mad...
Sun Aug 12, 2012 12:04 pm
Sun Aug 12, 2012 12:08 pm
Dual wield rocket launchers! Now that would have some recoil hahahaSilentGamer64 wrote:How about duel wielding plasma repeaters from reach? 0.0 they are obviously way too powerful to do this, but you could always balance it with recoil like the smg's.
Sun Aug 12, 2012 12:50 pm
Sun Aug 12, 2012 10:00 pm
That could work, but I don't think the devs would include that. Too over powered.SilentGamer64 wrote:Ok, here's another idea. Remember how in halos 2 and 3 marines and grunts could carry turrets, bipod and all? They could then set it up wherever they want. We need something like that in goc, as another option rather than ripping the turret off with 200 shots before you run out. The ability to lift and set up a turret would also add strategy depending on where you put it. For balancing, don't allow players to shoot the turret when they are carrying it, and slow their speed as if they were carrying a ripped off turret.
Mon Aug 13, 2012 5:21 am
Mon Aug 13, 2012 6:15 am
Mon Aug 13, 2012 7:51 am
Last edited by alistair3149 on Mon Aug 13, 2012 2:31 pm; edited 1 time in total
Mon Aug 13, 2012 8:48 am
001 Contrite Mediation wrote:That could work, but I don't think the devs would include that. Too over powered.SilentGamer64 wrote:Ok, here's another idea. Remember how in halos 2 and 3 marines and grunts could carry turrets, bipod and all? They could then set it up wherever they want. We need something like that in goc, as another option rather than ripping the turret off with 200 shots before you run out. The ability to lift and set up a turret would also add strategy depending on where you put it. For balancing, don't allow players to shoot the turret when they are carrying it, and slow their speed as if they were carrying a ripped off turret.
Mon Aug 13, 2012 3:31 pm
Infact it would be pretty awesomeSilentGamer64 wrote:001 Contrite Mediation wrote:That could work, but I don't think the devs would include that. Too over powered.SilentGamer64 wrote:Ok, here's another idea. Remember how in halos 2 and 3 marines and grunts could carry turrets, bipod and all? They could then set it up wherever they want. We need something like that in goc, as another option rather than ripping the turret off with 200 shots before you run out. The ability to lift and set up a turret would also add strategy depending on where you put it. For balancing, don't allow players to shoot the turret when they are carrying it, and slow their speed as if they were carrying a ripped off turret.
I meant that when carrying the turret with the bipod folded up, you wouldn't be able to shoot it, unless the bipod was ripped off, so really it's not overpowered at all, just changing turret position
Mon Aug 13, 2012 5:21 pm
Legal wrote:Infact it would be pretty awesomeSilentGamer64 wrote:001 Contrite Mediation wrote:That could work, but I don't think the devs would include that. Too over powered.SilentGamer64 wrote:Ok, here's another idea. Remember how in halos 2 and 3 marines and grunts could carry turrets, bipod and all? They could then set it up wherever they want. We need something like that in goc, as another option rather than ripping the turret off with 200 shots before you run out. The ability to lift and set up a turret would also add strategy depending on where you put it. For balancing, don't allow players to shoot the turret when they are carrying it, and slow their speed as if they were carrying a ripped off turret.
I meant that when carrying the turret with the bipod folded up, you wouldn't be able to shoot it, unless the bipod was ripped off, so really it's not overpowered at all, just changing turret position
Mon Aug 13, 2012 5:34 pm
Completely Agree.UltimateCovie97 wrote:Legal wrote:Infact it would be pretty awesomeSilentGamer64 wrote:001 Contrite Mediation wrote:That could work, but I don't think the devs would include that. Too over powered.SilentGamer64 wrote:Ok, here's another idea. Remember how in halos 2 and 3 marines and grunts could carry turrets, bipod and all? They could then set it up wherever they want. We need something like that in goc, as another option rather than ripping the turret off with 200 shots before you run out. The ability to lift and set up a turret would also add strategy depending on where you put it. For balancing, don't allow players to shoot the turret when they are carrying it, and slow their speed as if they were carrying a ripped off turret.
I meant that when carrying the turret with the bipod folded up, you wouldn't be able to shoot it, unless the bipod was ripped off, so really it's not overpowered at all, just changing turret position
yeah it would be. I also agree with what you said about the fact that they have huge maps with all sorts of weapons and vehicles so it wouldn't be that over powered.
Mon Aug 13, 2012 5:35 pm
Yeah that would balance it out if only certain classes can carry it.Jony wrote:It could be included. Because usually only Grunt Heavy's were able to do that in Halo 2. Only one Special Ops Grunt have carried turret, otherwise it's always Grunt Heavy.
Tue Aug 14, 2012 12:10 am
001 Contrite Mediation wrote:Yeah that would balance it out if only certain classes can carry it.Jony wrote:It could be included. Because usually only Grunt Heavy's were able to do that in Halo 2. Only one Special Ops Grunt have carried turret, otherwise it's always Grunt Heavy.
Tue Aug 14, 2012 12:28 am
Fri Aug 17, 2012 11:31 pm
Sat Aug 18, 2012 1:39 am
Mon Aug 20, 2012 1:17 am
Kittylactose wrote:I think it would be just epic to have the cyclops as a combat vehicle and instead of its jack-hammer weapon (like in Halo Wars) it should have its own assault rifle (one that the cyclops holds with both hands) or have a chain-gun attached to its right arm or something. It would definitely spice things up a bit and make it harder for the Covenant.
Mon Aug 20, 2012 9:48 am
Kittylactose wrote:I think it would be just epic to have the cyclops as a combat vehicle and instead of its jack-hammer weapon (like in Halo Wars) it should have its own assault rifle (one that the cyclops holds with both hands) or have a chain-gun attached to its right arm or something. It would definitely spice things up a bit and make it harder for the Covenant.
Tue Aug 21, 2012 12:16 pm
LUISOWNSU2 wrote:It would be cool if you can make a game type were it's the hunger games and you have to survive like the movie and you have to find like crates hidden around the map and each night all the crates restock with supplies in them also there will be a cornacopia were everyone spawns at like the movie and there will be several crates there, I hope you guys like this idea it would be really cool.
Thu Aug 23, 2012 9:55 am
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